fugg
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@ -154,7 +154,6 @@ static int gsr_capture_kms_vaapi_start(gsr_capture *cap, AVCodecContext *video_c
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};
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};
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for_each_active_monitor_output((void*)cap_kms->params.card_path, GSR_CONNECTION_DRM, monitor_callback, &monitor_callback_userdata);
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for_each_active_monitor_output((void*)cap_kms->params.card_path, GSR_CONNECTION_DRM, monitor_callback, &monitor_callback_userdata);
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gsr_monitor monitor;
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if(!get_monitor_by_name((void*)cap_kms->params.card_path, GSR_CONNECTION_DRM, cap_kms->params.display_to_capture, &monitor)) {
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if(!get_monitor_by_name((void*)cap_kms->params.card_path, GSR_CONNECTION_DRM, cap_kms->params.display_to_capture, &monitor)) {
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fprintf(stderr, "gsr error: gsr_capture_kms_vaapi_start: failed to find monitor by name \"%s\"\n", cap_kms->params.display_to_capture);
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fprintf(stderr, "gsr error: gsr_capture_kms_vaapi_start: failed to find monitor by name \"%s\"\n", cap_kms->params.display_to_capture);
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gsr_capture_kms_vaapi_stop(cap, video_codec_context);
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gsr_capture_kms_vaapi_stop(cap, video_codec_context);
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@ -472,7 +471,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
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static bool test = true;
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static bool test = true;
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if(test) {
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if(test) {
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test = false;
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test = false;
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fprintf(stderr, "drm fd: %d, %d\n", drm_fd->width, drm_fd->height);
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fprintf(stderr, "drm fd: %u, %u\n", drm_fd->width, drm_fd->height);
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}
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}
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// TODO: This causes a crash sometimes on steam deck, why? is it a driver bug? a vaapi pure version doesn't cause a crash.
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// TODO: This causes a crash sometimes on steam deck, why? is it a driver bug? a vaapi pure version doesn't cause a crash.
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