Fix focused window follow failing on vaapi for the first window. Also dont error on fail to focus window
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@ -320,13 +320,13 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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}
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if(cap_xcomp->params.follow_focused && !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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init_new_window = true;
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}
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if(init_new_window) {
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Window focused_window = get_focused_window(cap_xcomp->dpy, cap_xcomp->net_active_window_atom);
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if(focused_window != cap_xcomp->window) {
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if(focused_window != cap_xcomp->window || !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, 0);
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cap_xcomp->window = focused_window;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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@ -364,7 +364,7 @@ static void gsr_capture_xcomposite_cuda_tick(gsr_capture *cap, AVCodecContext *v
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_cuda_tick: window_texture_on_resize failed\n");
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//cap_xcomp->should_stop = true;
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//cap_xcomp->stop_is_error = true;
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//return;
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return;
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}
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cap_xcomp->texture_size.x = 0;
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@ -249,13 +249,13 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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}
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if(cap_xcomp->params.follow_focused && !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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init_new_window = true;
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}
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if(init_new_window) {
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Window focused_window = get_focused_window(cap_xcomp->dpy, cap_xcomp->net_active_window_atom);
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if(focused_window != cap_xcomp->window || !cap_xcomp->follow_focused_initialized) {
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cap_xcomp->follow_focused_initialized = true;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, 0);
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cap_xcomp->window = focused_window;
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XSelectInput(cap_xcomp->dpy, cap_xcomp->window, StructureNotifyMask | ExposureMask);
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@ -294,7 +294,7 @@ static void gsr_capture_xcomposite_vaapi_tick(gsr_capture *cap, AVCodecContext *
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fprintf(stderr, "gsr error: gsr_capture_xcomposite_vaapi_tick: window_texture_on_resize failed\n");
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//cap_xcomp->should_stop = true;
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//cap_xcomp->stop_is_error = true;
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//return;
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return;
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}
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cap_xcomp->texture_size.x = 0;
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