Improve quality of lower resolution video, make video smoother
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e533b19d6c
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0ec013395f
@ -34,3 +34,4 @@ FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to
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* Support AMD and Intel, using VAAPI. cuda and vaapi should be loaded at runtime using dlopen instead of linking to those
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* Support AMD and Intel, using VAAPI. cuda and vaapi should be loaded at runtime using dlopen instead of linking to those
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libraries at compile-time.
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libraries at compile-time.
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* Clean up the code!
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* Clean up the code!
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* Fix segfault in debug mode
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@ -26,4 +26,4 @@ glfw3 = "3"
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alsa = "1"
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alsa = "1"
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libpulse-simple = "13"
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libpulse-simple = "13"
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libswresample = "3"
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libswresample = "3"
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108
src/main.cpp
108
src/main.cpp
@ -151,9 +151,11 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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cleanup_window_pixmap(dpy, pixmap);
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cleanup_window_pixmap(dpy, pixmap);
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const int pixmap_config[] = {
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const int pixmap_config[] = {
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GLX_BIND_TO_TEXTURE_RGBA_EXT, True, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
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GLX_BIND_TO_TEXTURE_RGBA_EXT, True,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True, GLX_DOUBLEBUFFER, False,
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True,
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GLX_DOUBLEBUFFER, False,
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GLX_BUFFER_SIZE, 32,
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GLX_BUFFER_SIZE, 32,
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GLX_ALPHA_SIZE, 8,
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GLX_ALPHA_SIZE, 8,
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// GLX_Y_INVERTED_EXT, (int)GLX_DONT_CARE,
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// GLX_Y_INVERTED_EXT, (int)GLX_DONT_CARE,
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@ -203,7 +205,6 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
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glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
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glGenerateMipmap(GL_TEXTURE_2D);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
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&pixmap.texture_width);
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&pixmap.texture_width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
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@ -226,7 +227,6 @@ static bool recreate_window_pixmap(Display *dpy, Window window_id,
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glBindTexture(GL_TEXTURE_2D, pixmap.target_texture_id);
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glBindTexture(GL_TEXTURE_2D, pixmap.target_texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.texture_width,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.texture_width,
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pixmap.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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pixmap.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glGenerateMipmap(GL_TEXTURE_2D);
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int err2 = glGetError();
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int err2 = glGetError();
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fprintf(stderr, "error: %d\n", err2);
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fprintf(stderr, "error: %d\n", err2);
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glCopyImageSubData(pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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glCopyImageSubData(pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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@ -376,7 +376,7 @@ static AVStream *add_video_stream(AVFormatContext *av_format_context, AVCodec **
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fprintf(stderr, "codec id: %d\n", (*codec)->id);
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fprintf(stderr, "codec id: %d\n", (*codec)->id);
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codec_context->width = window_pixmap.texture_width & ~1;
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codec_context->width = window_pixmap.texture_width & ~1;
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codec_context->height = window_pixmap.texture_height & ~1;
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codec_context->height = window_pixmap.texture_height & ~1;
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codec_context->bit_rate = codec_context->width * codec_context->height; //5000000;
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codec_context->bit_rate = 5000000 + (codec_context->width * codec_context->height) / 2; //5000000 * ((double)fps / 30.0) + (codec_context->width * codec_context->height) / 2;
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// Timebase: This is the fundamental unit of time (in seconds) in terms
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// Timebase: This is the fundamental unit of time (in seconds) in terms
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// of which frame timestamps are represented. For fixed-fps content,
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// of which frame timestamps are represented. For fixed-fps content,
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// timebase should be 1/framerate and timestamp increments should be
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// timebase should be 1/framerate and timestamp increments should be
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@ -389,6 +389,7 @@ static AVStream *add_video_stream(AVFormatContext *av_format_context, AVCodec **
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codec_context->sample_aspect_ratio.den = 1;
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codec_context->sample_aspect_ratio.den = 1;
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codec_context->gop_size =
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codec_context->gop_size =
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32; // Emit one intra frame every 32 frames at most
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32; // Emit one intra frame every 32 frames at most
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codec_context->max_b_frames = 2;
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codec_context->pix_fmt = AV_PIX_FMT_CUDA;
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codec_context->pix_fmt = AV_PIX_FMT_CUDA;
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if (codec_context->codec_id == AV_CODEC_ID_MPEG1VIDEO)
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if (codec_context->codec_id == AV_CODEC_ID_MPEG1VIDEO)
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codec_context->mb_decision = 2;
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codec_context->mb_decision = 2;
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@ -569,7 +570,7 @@ int main(int argc, char **argv) {
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const char *filename = "/dev/stdout";
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const char *filename = "/dev/stdout";
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const double target_fps = 1.0f / (double)fps;
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const double target_fps = 1.0 / (double)fps;
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Display *dpy = XOpenDisplay(nullptr);
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Display *dpy = XOpenDisplay(nullptr);
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if (!dpy) {
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if (!dpy) {
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@ -743,7 +744,7 @@ int main(int argc, char **argv) {
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// res = cuGraphicsUnmapResources(1, &cuda_graphics_resource, 0);
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// res = cuGraphicsUnmapResources(1, &cuda_graphics_resource, 0);
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double start_time = glfwGetTime();
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double start_time = glfwGetTime();
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double frame_timer_start = start_time;
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double frame_timer_start = start_time - target_fps - 0.001;
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double window_resize_timer = start_time;
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double window_resize_timer = start_time;
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bool window_resized = false;
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bool window_resized = false;
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int fps_counter = 0;
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int fps_counter = 0;
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@ -784,7 +785,7 @@ int main(int argc, char **argv) {
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std::mutex write_output_mutex;
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std::mutex write_output_mutex;
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bool running = true;
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bool running = true;
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std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) {
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std::thread audio_thread([&running](AVFormatContext *av_format_context, AVStream *audio_stream, AVPacket *audio_packet, uint8_t *audio_frame_buf, SoundDevice *sound_device, AVFrame *audio_frame, std::mutex *write_output_mutex) mutable {
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SwrContext *swr = swr_alloc();
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SwrContext *swr = swr_alloc();
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if(!swr) {
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if(!swr) {
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fprintf(stderr, "Failed to create SwrContext\n");
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fprintf(stderr, "Failed to create SwrContext\n");
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@ -831,8 +832,11 @@ int main(int argc, char **argv) {
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swr_free(&swr);
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swr_free(&swr);
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}, av_format_context, audio_stream, &audio_packet, audio_frame_buf, &sound_device, audio_frame, &write_output_mutex);
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}, av_format_context, audio_stream, &audio_packet, audio_frame_buf, &sound_device, audio_frame, &write_output_mutex);
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bool redraw = true;
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XEvent e;
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XEvent e;
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while (!glfwWindowShouldClose(window)) {
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while (!glfwWindowShouldClose(window)) {
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double frame_start = glfwGetTime();
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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glfwPollEvents();
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glfwPollEvents();
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@ -856,47 +860,11 @@ int main(int argc, char **argv) {
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XDamageSubtract(dpy, de->damage, None, region);
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XDamageSubtract(dpy, de->damage, None, region);
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XFixesDestroyRegion(dpy, region);
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XFixesDestroyRegion(dpy, region);
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// TODO: Use a framebuffer instead. glCopyImageSubData requires
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redraw = true;
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// opengl 4.2
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glCopyImageSubData(
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window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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window_pixmap.texture_width, window_pixmap.texture_height, 1);
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// int err = glGetError();
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// fprintf(stderr, "error: %d\n", err);
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CUDA_MEMCPY2D memcpy_struct;
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memcpy_struct.srcXInBytes = 0;
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memcpy_struct.srcY = 0;
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memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY;
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memcpy_struct.dstXInBytes = 0;
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memcpy_struct.dstY = 0;
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memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE;
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memcpy_struct.srcArray = mapped_array;
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memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0];
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memcpy_struct.dstPitch = frame->linesize[0];
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memcpy_struct.WidthInBytes = frame->width * 4;
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memcpy_struct.Height = frame->height;
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cuMemcpy2D(&memcpy_struct);
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// res = cuCtxPopCurrent(&old_ctx);
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}
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++fps_counter;
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double time_now = glfwGetTime();
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double frame_timer_elapsed = time_now - frame_timer_start;
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double elapsed = time_now - start_time;
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if (elapsed >= 1.0) {
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fprintf(stderr, "fps: %d\n", fps_counter);
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start_time = time_now;
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current_fps = fps_counter;
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fps_counter = 0;
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}
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}
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const double window_resize_timeout = 1.0; // 1 second
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const double window_resize_timeout = 1.0; // 1 second
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if(window_resized && time_now - window_resize_timer >= window_resize_timeout) {
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if(window_resized && glfwGetTime() - window_resize_timer >= window_resize_timeout) {
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window_resized = false;
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window_resized = false;
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fprintf(stderr, "Resize window!\n");
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fprintf(stderr, "Resize window!\n");
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recreate_window_pixmap(dpy, src_window_id, window_pixmap);
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recreate_window_pixmap(dpy, src_window_id, window_pixmap);
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@ -930,9 +898,51 @@ int main(int argc, char **argv) {
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}
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}
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}
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}
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++fps_counter;
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double time_now = glfwGetTime();
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double frame_timer_elapsed = time_now - frame_timer_start;
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double elapsed = time_now - start_time;
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if (elapsed >= 1.0) {
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fprintf(stderr, "fps: %d\n", fps_counter);
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start_time = time_now;
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current_fps = fps_counter;
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fps_counter = 0;
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}
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double frame_time_overflow = frame_timer_elapsed - target_fps;
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double frame_time_overflow = frame_timer_elapsed - target_fps;
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if (frame_time_overflow >= 0.0) {
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if (frame_time_overflow >= 0.0) {
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frame_timer_start = time_now - frame_time_overflow;
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frame_timer_start = time_now - frame_time_overflow;
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if(redraw) {
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redraw = false;
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// TODO: Use a framebuffer instead. glCopyImageSubData requires
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// opengl 4.2
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glCopyImageSubData(
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window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
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window_pixmap.texture_width, window_pixmap.texture_height, 1);
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// int err = glGetError();
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// fprintf(stderr, "error: %d\n", err);
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CUDA_MEMCPY2D memcpy_struct;
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memcpy_struct.srcXInBytes = 0;
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memcpy_struct.srcY = 0;
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memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY;
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memcpy_struct.dstXInBytes = 0;
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memcpy_struct.dstY = 0;
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memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE;
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memcpy_struct.srcArray = mapped_array;
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memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0];
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memcpy_struct.dstPitch = frame->linesize[0];
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memcpy_struct.WidthInBytes = frame->width * 4;
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memcpy_struct.Height = frame->height;
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cuMemcpy2D(&memcpy_struct);
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// res = cuCtxPopCurrent(&old_ctx);
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}
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frame->pts = frame_count;
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frame->pts = frame_count;
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frame_count += 1;
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frame_count += 1;
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if (avcodec_send_frame(video_stream->codec, frame) >= 0) {
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if (avcodec_send_frame(video_stream->codec, frame) >= 0) {
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@ -945,7 +955,11 @@ int main(int argc, char **argv) {
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// av_frame_free(&frame);
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// av_frame_free(&frame);
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usleep(5000);
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double frame_end = glfwGetTime();
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double frame_sleep_fps = 1.0 / 250.0;
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double sleep_time = frame_sleep_fps - (frame_end - frame_start);
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if(sleep_time > 0.0)
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usleep(sleep_time * 1000.0 * 1000.0);
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}
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}
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running = false;
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running = false;
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