Use direct capture when possible
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3
TODO
3
TODO
@@ -4,4 +4,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text
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Right now we are required to copy the opengl texture to another opengl texture first.
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Load cuda at runtime with dlopen.
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Track window damages and only update then. That is better for output file size.
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Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
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Use av_fifo.
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