Use select on x11 display instead of sleeping and use xdamage again
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e80bab33ca
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@ -18,7 +18,7 @@ libavformat = ">=58"
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libavutil = ">=56.2"
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libavutil = ">=56.2"
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x11 = ">=1"
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x11 = ">=1"
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xcomposite = ">=0.2"
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xcomposite = ">=0.2"
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#xdamage = "1"
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xdamage = "1"
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# TODO: Remove this dependency, this is needed right now for glfwMakeContextCurrent
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# TODO: Remove this dependency, this is needed right now for glfwMakeContextCurrent
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glfw3 = "3"
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glfw3 = "3"
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74
src/main.cpp
74
src/main.cpp
@ -37,6 +37,7 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <X11/extensions/Xcomposite.h>
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#include <X11/extensions/Xcomposite.h>
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#include <X11/extensions/Xdamage.h>
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extern "C" {
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavcodec/avcodec.h>
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@ -839,6 +840,16 @@ int main(int argc, char **argv) {
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XSelectInput(dpy, src_window_id, StructureNotifyMask);
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XSelectInput(dpy, src_window_id, StructureNotifyMask);
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int damage_event;
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int damage_error;
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if (!XDamageQueryExtension(dpy, &damage_event, &damage_error)) {
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fprintf(stderr, "Error: XDamage is not supported by your X11 server\n");
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return 1;
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}
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Damage damage = XDamageCreate(dpy, src_window_id, XDamageReportNonEmpty);
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XDamageSubtract(dpy, damage,None,None);
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int frame_count = 0;
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int frame_count = 0;
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CUresult res;
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CUresult res;
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@ -975,25 +986,56 @@ int main(int argc, char **argv) {
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}, av_format_context, audio_stream, audio_frame_buf, &sound_device, audio_frame, &write_output_mutex);
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}, av_format_context, audio_stream, audio_frame_buf, &sound_device, audio_frame, &write_output_mutex);
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}
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}
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int x11_fd = ConnectionNumber(dpy);
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fd_set in_fds;
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struct timeval tv;
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bool redraw = true;
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bool redraw = true;
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XEvent e;
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XEvent e;
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while (running) {
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while (running) {
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double frame_start = glfwGetTime();
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/*glClear(GL_COLOR_BUFFER_BIT);*/
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glfwPollEvents();
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glfwPollEvents();
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if (XCheckTypedWindowEvent(dpy, src_window_id, ConfigureNotify, &e) && e.xconfigure.window == src_window_id) {
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FD_ZERO(&in_fds);
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// Window resize
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FD_SET(x11_fd, &in_fds);
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if(e.xconfigure.width != window_width || e.xconfigure.height != window_height) {
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window_width = e.xconfigure.width;
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/* Wake up thread every frame even if no events are received */
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window_height = e.xconfigure.height;
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tv.tv_usec = 1000 * (1000.0 / (double)fps);
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window_resize_timer = glfwGetTime();
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tv.tv_sec = 0;
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window_resized = true;
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}
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int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv);
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if (num_ready_fds < 0) {
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//fprintf(stderr, "Window manager error: select failed on display file descriptor!\n");
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continue;
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}
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}
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redraw = true;
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/*glClear(GL_COLOR_BUFFER_BIT);*/
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while(num_ready_fds > 0 && XPending(dpy)) {
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XNextEvent(dpy, &e);
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if (e.type == ConfigureNotify && e.xconfigure.window == src_window_id) {
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// Window resize
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if(e.xconfigure.width != window_width || e.xconfigure.height != window_height) {
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window_width = e.xconfigure.width;
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window_height = e.xconfigure.height;
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window_resize_timer = glfwGetTime();
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window_resized = true;
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}
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}
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if (e.type == damage_event + XDamageNotify) {
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// fprintf(stderr, "Redraw!\n");
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XDamageNotifyEvent *de = (XDamageNotifyEvent *)&e;
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// de->drawable is the window ID of the damaged window
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XserverRegion region = XFixesCreateRegion(dpy, nullptr, 0);
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// Subtract all the damage, repairing the window
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XDamageSubtract(dpy, de->damage, None, region);
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XFixesDestroyRegion(dpy, region);
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++fps_counter;
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redraw = true;
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}
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}
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const double window_resize_timeout = 1.0; // 1 second
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const double window_resize_timeout = 1.0; // 1 second
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if(window_resized && glfwGetTime() - window_resize_timer >= window_resize_timeout) {
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if(window_resized && glfwGetTime() - window_resize_timer >= window_resize_timeout) {
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@ -1030,8 +1072,6 @@ int main(int argc, char **argv) {
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}
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}
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}
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}
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++fps_counter;
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double time_now = glfwGetTime();
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double time_now = glfwGetTime();
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double frame_timer_elapsed = time_now - frame_timer_start;
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double frame_timer_elapsed = time_now - frame_timer_start;
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double elapsed = time_now - start_time;
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double elapsed = time_now - start_time;
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@ -1087,12 +1127,6 @@ int main(int argc, char **argv) {
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}
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}
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// av_frame_free(&frame);
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// av_frame_free(&frame);
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double frame_end = glfwGetTime();
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double frame_sleep_fps = 1.0 / 250.0;
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double sleep_time = frame_sleep_fps - (frame_end - frame_start);
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if(sleep_time > 0.0)
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usleep(sleep_time * 1000.0 * 1000.0);
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}
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}
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running = 0;
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running = 0;
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