2) Recording the monitor on steam deck might fail sometimes. This happens even when using ffmpeg directly. This might be a steam deck driver bug. Recording a single window doesn't have this issue.
3) Videos created on AMD/Intel are in variable framerate format. Use MPV to play such videos, otherwise you might experience stuttering in the video if you are using a buggy video player. Try saving the video into a .mkv file instead when using AMD/Intel, as some software may have better support for .mkv files (such as kdenlive).
When recording a window under AMD/Intel no special user permission is required, however when recording a monitor (or when using wayland) the program needs root permission (to access KMS).\
To make this safer, the part that needs root access has been moved to its own executable (to make it as small as possible).\
For you as a user this only means that if you installed GPU Screen Recorder as a flatpak then a prompt asking for root password will show up when you start recording.
When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\
When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 58. The quality is also much better when using gpu screen recorder.\
NVIDIA driver has a "feature" (read: bug) where it will downclock memory transfer rate when a program uses cuda (or nvenc, which uses cuda), such as GPU Screen Recorder. To work around this bug, GPU Screen Recorder can overclock your GPU memory transfer rate to it's normal optimal level.\
To enable overclocking for optimal performance use the `-oc` option when running GPU Screen Recorder. You also need to have "Coolbits" NVIDIA X setting set to "12" to enable overclocking. You can automatically add this option if you run `sudo nvidia-xconfig --cool-bits=12` and then reboot your computer.\
Note that this only works when Xorg server is running as root, and using this option will only give you a performance boost if the game you are recording is bottlenecked by your GPU.\
Performance is the same when recording a single window or the monitor, however in some cases, such as when gpu usage is 100%, the video capture rate might be slower than the games fps when recording a single window instead of a monitor. Recording the monitor instead is recommended in such cases.
If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\
You can also install gpu screen recorder ([the gtk gui version](https://git.dec05eba.com/gpu-screen-recorder-gtk/)) from [flathub](https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder), which is the easiest method
The only official ways to install GPU Screen Recorder is either from source, AUR or flathub. If you install GPU Screen Recorder from somewhere else and have an issue then try installing it
from one of the official sources before reporting it as an issue.
If you install GPU Screen Recorder flatpak, which is the gtk gui version then you can still run GPU Screen Recorder command line by using the flatpak command option, for example `flatpak run --command=gpu-screen-recorder com.dec05eba.gpu_screen_recorder -w screen -f 60 -o video.mp4`. Note that if you want to record your monitor on AMD/Intel then you need to install the flatpak system-wide (like so: `flatpak install flathub --system com.dec05eba.gpu_screen_recorder`).
Run `gpu-screen-recorder --help` to see all options.
## Recording
Here is an example of how to record all monitors and the default audio output: `gpu-screen-recorder -w screen -f 60 -a "$(pactl get-default-sink).monitor" -o ~/Videos/test_video.mp4` then stop the screen recorder with `Ctrl+C`, which will also save the recording. You can record a single monitor if you change `-w screen` to the name of a monitor, which you can find if you run the `xrandr`. An example of a monitor name is HDMI-1.
## Streaming
Streaming works the same as recording, but the `-o` argument should be path to the live streaming service you want to use (including your live streaming key). Take a look at scripts/twitch-stream.sh to see an example of how to stream to twitch.
Run `gpu-screen-recorder` with the `-c mp4` and `-r` option, for example: `gpu-screen-recorder -w screen -f 60 -r 30 -c mp4 -o ~/Videos`. Note that in this case, `-o` should point to a directory.\
To save a video in replay mode, you need to send signal SIGUSR1 to gpu screen recorder. You can do this by running `killall -SIGUSR1 gpu-screen-recorder`.\
To stop recording, send SIGINT to gpu screen recorder. You can do this by running `killall gpu-screen-recorder` or pressing `Ctrl-C` in the terminal that runs gpu screen recorder.\
The file path to the saved replay is output to stdout. All other output from GPU Screen Recorder is output to stderr.
You can find the default output audio device (headset, speakers (in other words, desktop audio)) with the command `pactl get-default-sink`. Add `monitor` to the end of that to use that as an audio input in gpu screen recorder.\
You can find the default input audio device (microphone) with the command `pactl get-default-source`. This input should not have `monitor` added to the end when used in gpu screen recorder.\
Example of recording both desktop audio and microphone: `gpu-screen-recorder -w screen -f 60 -a "$(pactl get-default-sink).monitor" -a "$(pactl get-default-source)" -o ~/Videos/test_video.mp4`.\
A name (that is visible to pipewire) can be given to an audio input device by prefixing the audio input with `<name>/`, for example `dummy/$(pactl get-default-sink).monitor`.\
Note that if you use multiple audio inputs then they are each recorded into separate audio tracks in the video file. If you want to merge multiple audio inputs into one audio track then separate the audio inputs by "|" in one -a argument,
Run the script `scripts/start-replay.sh` to start replay and then `scripts/save-replay.sh` to save a replay and `scripts/stop-replay.sh` to stop the replay. The videos are saved to `$HOME/Videos`.
You can use these scripts to start replay at system startup if you add `scripts/start-replay.sh` to startup (this can be done differently depending on your desktop environment / window manager) and then go into
hotkey settings on your system and choose a hotkey to run the script `scripts/save-replay.sh`. Modify `scripts/start-replay.sh` if you want to use other replay options.
If you are running a distro that uses systemd then the `install.sh` script installs `extra/gpu-screen-recorder.service` on the system and that systemd service can be started with `systemctl enable --now --user gpu-screen-recorder`
and it's configured with `$HOME/.config/gpu-screen-recorder.env` (create it if it doesn't exist).
You can see which variables that you can use in the `gpu-screen-recorder.env` file by looking at the `extra/gpu-screen-recorder.service` file. In general you only need to set the `WINDOW` variable to a monitor to make it work.
You can use the `scripts/save-replay.sh` script to save a replay and by default the systemd service saves files in `$HOME/Videos`.\
Nvidia drivers have an issue where CUDA breaks if CUDA is running when suspend/hibernation happens, and it remains broken until you reload the nvidia driver. To fix this, either disable suspend or tell the NVIDIA driver to preserve video memory on suspend/hibernate by using the `NVreg_PreserveVideoMemoryAllocations=1` option. You can run `sudo extra/install_preserve_video_memory.sh` to automatically add that option to your system.
OBS only uses the gpu for video encoding, but the window image that is encoded is copied from the GPU to the CPU and then back to the GPU (video encoding unit). These operations are very slow and causes all of the fps drops when using OBS. OBS only uses the GPU efficiently on Windows 10 and Nvidia.\
This gpu screen recorder keeps the window image on the GPU and sends it directly to the video encoding unit on the GPU by using CUDA. This means that CPU usage remains at around 0% when using this screen recorder.
## How is this different from using OBS NvFBC plugin?
The plugin does everything on the GPU and gives the texture to OBS, but OBS does not know how to use the texture directly on the GPU so it copies the texture to the CPU and then back to the GPU (video encoding unit). These operations are very slow and causes a lot of fps drops unless you have a fast CPU. This is especially noticable when recording at higher resolutions than 1080p.
## How is this different from using FFMPEG with x11grab and nvenc?
FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to an output video, and not when recording the screen when using x11grab. So FFMPEG has the same fps drop issues that OBS has.
Some linux distros (such as manjaro) disable hardware accelerated h264/hevc on AMD/Intel because of "patent license issues". If you are using an arch-based distro then you can install mesa-git instead of mesa and if you are using another distro then you may have to switch to a better distro.
## I have an old nvidia GPU that supports nvenc but I get a cuda error when trying to record
Newer ffmpeg versions don't support older nvidia cards. Try installing GPU Screen Recorder flatpak from [flathub](https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder) instead. It comes with an older ffmpeg version which might work for your GPU.
It seems like ffmpeg earlier than version 6.1 has some type of bug. Install ffmpeg 6.1 and then reinstall GPU Screen Recorder to fix this issue. The flatpak version of GPU Screen Recorder comes with ffmpeg 6.1 so no extra steps are needed.
* Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service.
* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved (maybe detect if direct capture fails in nvfbc and switch to non-direct recording. NvFBC says if direct capture fails).