gpu-screen-recorder/src/main.cpp

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#include <assert.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <vector>
#include <unistd.h>
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#define GLX_GLXEXT_PROTOTYPES
#include <GL/glew.h>
#include <GL/glx.h>
#include <GL/glxext.h>
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#include <GLFW/glfw3.h>
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#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xdamage.h>
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_cuda.h>
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}
#include <cudaGL.h>
extern "C" {
#include <libavutil/hwcontext.h>
}
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//#include <CL/cl.h>
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struct ScopedGLXFBConfig {
~ScopedGLXFBConfig() {
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if (configs)
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XFree(configs);
}
GLXFBConfig *configs = nullptr;
};
struct WindowPixmap {
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WindowPixmap()
: pixmap(None), glx_pixmap(None), texture_id(0), target_texture_id(0),
texture_width(0), texture_height(0) {}
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Pixmap pixmap;
GLXPixmap glx_pixmap;
GLuint texture_id;
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GLuint target_texture_id;
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GLint texture_width;
GLint texture_height;
};
static bool x11_supports_composite_named_window_pixmap(Display *dpy) {
int extension_major;
int extension_minor;
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if (!XCompositeQueryExtension(dpy, &extension_major, &extension_minor))
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return false;
int major_version;
int minor_version;
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return XCompositeQueryVersion(dpy, &major_version, &minor_version) &&
(major_version > 0 || minor_version >= 2);
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}
static void cleanup_window_pixmap(Display *dpy, WindowPixmap &pixmap) {
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if (pixmap.target_texture_id) {
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glDeleteTextures(1, &pixmap.target_texture_id);
pixmap.target_texture_id = 0;
}
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if (pixmap.texture_id) {
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glDeleteTextures(1, &pixmap.texture_id);
pixmap.texture_id = 0;
pixmap.texture_width = 0;
pixmap.texture_height = 0;
}
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if (pixmap.glx_pixmap) {
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glXReleaseTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT);
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glXDestroyPixmap(dpy, pixmap.glx_pixmap);
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pixmap.glx_pixmap = None;
}
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if (pixmap.pixmap) {
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XFreePixmap(dpy, pixmap.pixmap);
pixmap.pixmap = None;
}
}
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static bool recreate_window_pixmap(Display *dpy, Window window_id,
WindowPixmap &pixmap) {
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cleanup_window_pixmap(dpy, pixmap);
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const int pixmap_config[] = {
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GLX_BIND_TO_TEXTURE_RGBA_EXT, True, GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
GLX_BIND_TO_MIPMAP_TEXTURE_EXT, True, GLX_DOUBLEBUFFER, False,
// GLX_Y_INVERTED_EXT, (int)GLX_DONT_CARE,
None};
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// Note that mipmap is generated even though its not used.
// glCopyImageSubData fails if the texture doesn't have mipmap.
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const int pixmap_attribs[] = {GLX_TEXTURE_TARGET_EXT,
GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT,
GLX_TEXTURE_FORMAT_RGBA_EXT,
GLX_MIPMAP_TEXTURE_EXT,
1,
None};
int c;
GLXFBConfig *configs = glXChooseFBConfig(dpy, 0, pixmap_config, &c);
if (!configs) {
fprintf(stderr, "Failed too choose fb config\n");
return false;
}
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ScopedGLXFBConfig scoped_configs;
scoped_configs.configs = configs;
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Pixmap new_window_pixmap = XCompositeNameWindowPixmap(dpy, window_id);
if (!new_window_pixmap) {
fprintf(stderr, "Failed to get pixmap for window %ld\n", window_id);
return false;
}
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GLXPixmap glx_pixmap =
glXCreatePixmap(dpy, *configs, new_window_pixmap, pixmap_attribs);
if (!glx_pixmap) {
fprintf(stderr, "Failed to create glx pixmap\n");
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XFreePixmap(dpy, new_window_pixmap);
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return false;
}
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pixmap.pixmap = new_window_pixmap;
pixmap.glx_pixmap = glx_pixmap;
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &pixmap.texture_id);
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glBindTexture(GL_TEXTURE_2D, pixmap.texture_id);
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// glEnable(GL_BLEND);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
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glGenerateMipmap(GL_TEXTURE_2D);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
&pixmap.texture_width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
&pixmap.texture_height);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST); // GL_LINEAR );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST); // GL_LINEAR);//GL_LINEAR_MIPMAP_LINEAR );
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
fprintf(stderr, "texture width: %d, height: %d\n", pixmap.texture_width,
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pixmap.texture_height);
// Generating this second texture is needed because
// cuGraphicsGLRegisterImage cant be used with the texture that is mapped
// directly to the pixmap.
// TODO: Investigate if it's somehow possible to use the pixmap texture
// directly, this should improve performance since only less image copy is
// then needed every frame.
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glGenTextures(1, &pixmap.target_texture_id);
glBindTexture(GL_TEXTURE_2D, pixmap.target_texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pixmap.texture_width,
pixmap.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glGenerateMipmap(GL_TEXTURE_2D);
int err2 = glGetError();
fprintf(stderr, "error: %d\n", err2);
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glCopyImageSubData(pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
pixmap.texture_width, pixmap.texture_height, 1);
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int err = glGetError();
fprintf(stderr, "error: %d\n", err);
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// glXBindTexImageEXT(dpy, pixmap.glx_pixmap, GLX_FRONT_EXT, NULL);
// glGenerateTextureMipmapEXT(glxpixmap, GL_TEXTURE_2D);
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// glGenerateMipmap(GL_TEXTURE_2D);
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// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
// glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST); // GL_LINEAR );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST); // GL_LINEAR);//GL_LINEAR_MIPMAP_LINEAR );
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture(GL_TEXTURE_2D, 0);
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return pixmap.texture_id != 0 && pixmap.target_texture_id != 0;
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}
std::vector<std::string> get_hardware_acceleration_device_names() {
int iGpu = 0;
int nGpu = 0;
cuDeviceGetCount(&nGpu);
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if (iGpu < 0 || iGpu >= nGpu) {
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fprintf(stderr, "Error: failed...\n");
return {};
}
CUdevice cuDevice = 0;
cuDeviceGet(&cuDevice, iGpu);
char deviceName[80];
cuDeviceGetName(deviceName, sizeof(deviceName), cuDevice);
fprintf(stderr, "device name: %s\n", deviceName);
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return {deviceName};
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}
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static void receive_frames(AVCodecContext *av_codec_context, AVStream *stream,
AVFormatContext *av_format_context) {
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AVPacket av_packet;
av_init_packet(&av_packet);
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for (;;) {
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av_packet.data = NULL;
av_packet.size = 0;
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int res = avcodec_receive_packet(av_codec_context, &av_packet);
if (res == 0) { // we have a packet, send the packet to the muxer
av_packet_rescale_ts(&av_packet, av_codec_context->time_base,
stream->time_base);
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av_packet.stream_index = stream->index;
// Write the encoded video frame to disk
// av_write_frame(av_format_context, &av_packet)
if (write(STDOUT_FILENO, av_packet.data, av_packet.size) < 0) {
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fprintf(stderr, "Error: Failed to write frame to muxer\n");
}
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// av_packet_unref(&av_packet);
} else if (res == AVERROR(EAGAIN)) { // we have no packet
// fprintf(stderr, "No packet!\n");
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break;
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} else if (res == AVERROR_EOF) { // this is the end of the stream
fprintf(stderr, "End of stream!\n");
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break;
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} else {
fprintf(stderr, "Unexpected error: %d\n", res);
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break;
}
}
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av_packet_unref(&av_packet);
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}
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static AVStream *add_stream(AVFormatContext *av_format_context, AVCodec **codec,
enum AVCodecID codec_id,
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const WindowPixmap &window_pixmap,
int fps) {
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//*codec = avcodec_find_encoder(codec_id);
*codec = avcodec_find_encoder_by_name("h264_nvenc");
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if (!*codec) {
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*codec = avcodec_find_encoder_by_name("nvenc_h264");
}
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if (!*codec) {
fprintf(
stderr,
"Error: Could not find h264_nvenc or nvenc_h264 encoder for %s\n",
avcodec_get_name(codec_id));
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exit(1);
}
AVStream *stream = avformat_new_stream(av_format_context, *codec);
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if (!stream) {
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fprintf(stderr, "Error: Could not allocate stream\n");
exit(1);
}
stream->id = av_format_context->nb_streams - 1;
AVCodecContext *codec_context = stream->codec;
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switch ((*codec)->type) {
case AVMEDIA_TYPE_AUDIO: {
codec_context->sample_fmt = (*codec)->sample_fmts
? (*codec)->sample_fmts[0]
: AV_SAMPLE_FMT_FLTP;
codec_context->bit_rate = 64000;
codec_context->sample_rate = 44100;
codec_context->channels = 2;
break;
}
case AVMEDIA_TYPE_VIDEO: {
codec_context->codec_id = codec_id;
// TODO: Scale bitrate by resolution. For 4k, 8000000 is a better value
codec_context->bit_rate = 5000000;
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// Resolution must be a multiple of two
codec_context->width = window_pixmap.texture_width & ~1;
codec_context->height = window_pixmap.texture_height & ~1;
// Timebase: This is the fundamental unit of time (in seconds) in terms
// of which frame timestamps are represented. For fixed-fps content,
// timebase should be 1/framerate and timestamp increments should be
// identical to 1
codec_context->time_base.num = 1;
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codec_context->time_base.den = fps;
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// codec_context->framerate.num = 60;
// codec_context->framerate.den = 1;
codec_context->sample_aspect_ratio.num = 1;
codec_context->sample_aspect_ratio.den = 1;
codec_context->gop_size =
32; // Emit one intra frame every 32 frames at most
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codec_context->pix_fmt = AV_PIX_FMT_CUDA;
if (codec_context->codec_id == AV_CODEC_ID_MPEG1VIDEO)
codec_context->mb_decision = 2;
// stream->time_base = codec_context->time_base;
// codec_context->ticks_per_frame = 30;
break;
}
default:
break;
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}
// Some formats want stream headers to be seperate
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if (av_format_context->oformat->flags & AVFMT_GLOBALHEADER)
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av_format_context->flags |= AV_CODEC_FLAG_GLOBAL_HEADER;
return stream;
}
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static void open_video(AVCodec *codec, AVStream *stream,
WindowPixmap &window_pixmap, AVBufferRef **device_ctx,
CUgraphicsResource *cuda_graphics_resource) {
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int ret;
AVCodecContext *codec_context = stream->codec;
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std::vector<std::string> hardware_accelerated_devices =
get_hardware_acceleration_device_names();
if (hardware_accelerated_devices.empty()) {
fprintf(
stderr,
"Error: No hardware accelerated device was found on your system\n");
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exit(1);
}
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if (av_hwdevice_ctx_create(device_ctx, AV_HWDEVICE_TYPE_CUDA,
hardware_accelerated_devices[0].c_str(), NULL,
0) < 0) {
fprintf(stderr,
"Error: Failed to create hardware device context for gpu: %s\n",
hardware_accelerated_devices[0].c_str());
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exit(1);
}
AVBufferRef *frame_context = av_hwframe_ctx_alloc(*device_ctx);
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if (!frame_context) {
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fprintf(stderr, "Error: Failed to create hwframe context\n");
exit(1);
}
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AVHWFramesContext *hw_frame_context =
(AVHWFramesContext *)frame_context->data;
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hw_frame_context->width = codec_context->width;
hw_frame_context->height = codec_context->height;
hw_frame_context->sw_format = AV_PIX_FMT_0BGR32;
hw_frame_context->format = codec_context->pix_fmt;
hw_frame_context->device_ref = *device_ctx;
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hw_frame_context->device_ctx = (AVHWDeviceContext *)(*device_ctx)->data;
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if (av_hwframe_ctx_init(frame_context) < 0) {
fprintf(stderr, "Error: Failed to initialize hardware frame context "
"(note: ffmpeg version needs to be > 4.0\n");
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exit(1);
}
codec_context->hw_device_ctx = *device_ctx;
codec_context->hw_frames_ctx = frame_context;
ret = avcodec_open2(codec_context, codec, nullptr);
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if (ret < 0) {
fprintf(stderr, "Error: Could not open video codec: %s\n",
"blabla"); // av_err2str(ret));
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exit(1);
}
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AVHWDeviceContext *hw_device_context =
(AVHWDeviceContext *)(*device_ctx)->data;
AVCUDADeviceContext *cuda_device_context =
(AVCUDADeviceContext *)hw_device_context->hwctx;
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CUcontext *cuda_context = &(cuda_device_context->cuda_ctx);
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if (!cuda_context) {
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fprintf(stderr, "Error: No cuda context\n");
exit(1);
}
CUresult res;
CUcontext old_ctx;
res = cuCtxPopCurrent(&old_ctx);
res = cuCtxPushCurrent(*cuda_context);
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res = cuGraphicsGLRegisterImage(
cuda_graphics_resource, window_pixmap.target_texture_id, GL_TEXTURE_2D,
CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY);
// cuGraphicsUnregisterResource(*cuda_graphics_resource);
if (res != CUDA_SUCCESS) {
fprintf(stderr,
"Error: cuGraphicsGLRegisterImage failed, error %d, texture "
"id: %u\n",
res, window_pixmap.target_texture_id);
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exit(1);
}
res = cuCtxPopCurrent(&old_ctx);
}
static void close_video(AVStream *video_stream, AVFrame *frame) {
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// avcodec_close(video_stream->codec);
// av_frame_free(&frame);
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}
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int main(int argc, char **argv) {
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if (argc < 4) {
fprintf(stderr, "usage: hardware-screen-recorder <window_id> <container_format> <fps>\n");
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return 1;
}
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Window src_window_id = strtol(argv[1], nullptr, 0);
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const char *container_format = argv[2];
int fps = atoi(argv[3]);
if(fps <= 0 || fps > 255) {
fprintf(stderr, "invalid fps argument: %s\n", argv[3]);
return 1;
}
const float target_fps = 1.0f / (float)fps;
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Display *dpy = XOpenDisplay(nullptr);
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if (!dpy) {
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fprintf(stderr, "Error: Failed to open display\n");
return 1;
}
bool has_name_pixmap = x11_supports_composite_named_window_pixmap(dpy);
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if (!has_name_pixmap) {
fprintf(stderr, "Error: XCompositeNameWindowPixmap is not supported by "
"your X11 server\n");
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return 1;
}
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// TODO: Verify if this is needed
int screen_count = ScreenCount(dpy);
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for (int i = 0; i < screen_count; ++i) {
XCompositeRedirectSubwindows(dpy, RootWindow(dpy, i),
CompositeRedirectAutomatic);
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}
XWindowAttributes attr;
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if (!XGetWindowAttributes(dpy, src_window_id, &attr)) {
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fprintf(stderr, "Error: Invalid window id: %lu\n", src_window_id);
return 1;
}
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// glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read,
// GLXContext ctx)
if (!glfwInit()) {
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fprintf(stderr, "Error: Failed to initialize glfw\n");
return 1;
}
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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GLFWwindow *window =
glfwCreateWindow(1280, 720, "Hello world", nullptr, nullptr);
if (!window) {
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fprintf(stderr, "Error: Failed to create glfw window\n");
glfwTerminate();
return 1;
}
glfwMakeContextCurrent(window);
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glfwSwapInterval(0);
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glewExperimental = GL_TRUE;
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GLenum nGlewError = glewInit();
if (nGlewError != GLEW_OK) {
fprintf(stderr, "%s - Error initializing GLEW! %s\n", __FUNCTION__,
glewGetErrorString(nGlewError));
return 1;
}
glGetError(); // to clear the error caused deep in GLEW
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WindowPixmap window_pixmap;
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if (!recreate_window_pixmap(dpy, src_window_id, window_pixmap)) {
fprintf(stderr, "Error: Failed to create glx pixmap for window: %lu\n",
src_window_id);
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return 1;
}
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// Video start
AVFormatContext *av_format_context;
// The output format is automatically guessed by the file extension
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avformat_alloc_output_context2(&av_format_context, nullptr, container_format,
nullptr);
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if (!av_format_context) {
fprintf(
stderr,
"Error: Failed to deduce output format from file extension\n");
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return 1;
}
AVOutputFormat *output_format = av_format_context->oformat;
AVCodec *video_codec;
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AVStream *video_stream =
add_stream(av_format_context, &video_codec, output_format->video_codec,
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window_pixmap, fps);
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if (!video_stream) {
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fprintf(stderr, "Error: Failed to create video stream\n");
return 1;
}
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if (cuInit(0) < 0) {
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fprintf(stderr, "Error: cuInit failed\n");
return {};
}
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AVBufferRef *device_ctx;
CUgraphicsResource cuda_graphics_resource;
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open_video(video_codec, video_stream, window_pixmap, &device_ctx,
&cuda_graphics_resource);
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output_format->flags = AVFMT_NOFILE;
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AVHWDeviceContext *hw_device_context =
(AVHWDeviceContext *)device_ctx->data;
AVCUDADeviceContext *cuda_device_context =
(AVCUDADeviceContext *)hw_device_context->hwctx;
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CUcontext *cuda_context = &(cuda_device_context->cuda_ctx);
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if (!cuda_context) {
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fprintf(stderr, "Error: No cuda context\n");
exit(1);
}
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// av_frame_free(&rgb_frame);
// avcodec_close(av_codec_context);
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XSelectInput(dpy, src_window_id, StructureNotifyMask);
int damage_event;
int damage_error;
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if (!XDamageQueryExtension(dpy, &damage_event, &damage_error)) {
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fprintf(stderr, "Error: XDamage is not supported by your X11 server\n");
return 1;
}
Damage xdamage = XDamageCreate(dpy, src_window_id, XDamageReportNonEmpty);
int frame_count = 0;
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CUresult res;
CUcontext old_ctx;
res = cuCtxPopCurrent(&old_ctx);
res = cuCtxPushCurrent(*cuda_context);
// Get texture
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res = cuGraphicsResourceSetMapFlags(
cuda_graphics_resource, CU_GRAPHICS_MAP_RESOURCE_FLAGS_READ_ONLY);
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res = cuGraphicsMapResources(1, &cuda_graphics_resource, 0);
// Map texture to cuda array
CUarray mapped_array;
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res = cuGraphicsSubResourceGetMappedArray(&mapped_array,
cuda_graphics_resource, 0, 0);
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// Release texture
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// res = cuGraphicsUnmapResources(1, &cuda_graphics_resource, 0);
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double start_time = glfwGetTime();
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double frame_timer_start = start_time;
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int fps_counter = 0;
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int current_fps = 30;
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AVFrame *frame = av_frame_alloc();
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if (!frame) {
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fprintf(stderr, "Error: Failed to allocate frame\n");
exit(1);
}
frame->format = video_stream->codec->pix_fmt;
frame->width = video_stream->codec->width;
frame->height = video_stream->codec->height;
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if (av_hwframe_get_buffer(video_stream->codec->hw_frames_ctx, frame, 0) <
0) {
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fprintf(stderr, "Error: av_hwframe_get_buffer failed\n");
exit(1);
}
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XEvent e;
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while (!glfwWindowShouldClose(window)) {
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glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
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if (XCheckTypedEvent(dpy, ConfigureNotify, &e)) {
// Window resize
fprintf(stderr, "Resize window!\n");
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recreate_window_pixmap(dpy, src_window_id, window_pixmap);
}
if (XCheckTypedEvent(dpy, damage_event + XDamageNotify, &e)) {
// fprintf(stderr, "Redraw!\n");
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XDamageNotifyEvent *de = (XDamageNotifyEvent *)&e;
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// de->drawable is the window ID of the damaged window
XserverRegion region = XFixesCreateRegion(dpy, nullptr, 0);
// Subtract all the damage, repairing the window
XDamageSubtract(dpy, de->damage, None, region);
XFixesDestroyRegion(dpy, region);
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// TODO: Use a framebuffer instead. glCopyImageSubData requires
// opengl 4.2
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glCopyImageSubData(
window_pixmap.texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
window_pixmap.target_texture_id, GL_TEXTURE_2D, 0, 0, 0, 0,
window_pixmap.texture_width, window_pixmap.texture_height, 1);
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// int err = glGetError();
// fprintf(stderr, "error: %d\n", err);
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CUDA_MEMCPY2D memcpy_struct;
memcpy_struct.srcXInBytes = 0;
memcpy_struct.srcY = 0;
memcpy_struct.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY;
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memcpy_struct.dstXInBytes = 0;
memcpy_struct.dstY = 0;
memcpy_struct.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_DEVICE;
memcpy_struct.srcArray = mapped_array;
memcpy_struct.dstDevice = (CUdeviceptr)frame->data[0];
memcpy_struct.dstPitch = frame->linesize[0];
memcpy_struct.WidthInBytes = frame->width * 4;
memcpy_struct.Height = frame->height;
cuMemcpy2D(&memcpy_struct);
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// res = cuCtxPopCurrent(&old_ctx);
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}
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++fps_counter;
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double time_now = glfwGetTime();
double frame_timer_elapsed = time_now - frame_timer_start;
double elapsed = time_now - start_time;
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if (elapsed >= 1.0) {
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fprintf(stderr, "fps: %d\n", fps_counter);
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start_time = time_now;
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current_fps = fps_counter;
fps_counter = 0;
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}
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double frame_time_overflow = frame_timer_elapsed - target_fps;
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if (frame_time_overflow >= 0.0) {
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frame_timer_start = time_now - frame_time_overflow;
frame->pts = frame_count;
frame_count += 1;
if (avcodec_send_frame(video_stream->codec, frame) >= 0) {
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receive_frames(video_stream->codec, video_stream,
av_format_context);
} else {
fprintf(stderr, "Error: avcodec_send_frame failed\n");
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}
}
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// av_frame_free(&frame);
usleep(5000);
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}
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/* add sequence end code to have a real MPEG file */
const uint8_t endcode[] = { 0, 0, 1, 0xb7 };
if (video_codec->id == AV_CODEC_ID_MPEG1VIDEO || video_codec->id == AV_CODEC_ID_MPEG2VIDEO)
write(STDOUT_FILENO, endcode, sizeof(endcode));
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// close_video(video_stream, NULL);
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// if(!(output_format->flags & AVFMT_NOFILE))
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// avio_close(av_format_context->pb);
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// avformat_free_context(av_format_context);
// XDamageDestroy(dpy, xdamage);
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// cleanup_window_pixmap(dpy, window_pixmap);
for (int i = 0; i < screen_count; ++i) {
XCompositeUnredirectSubwindows(dpy, RootWindow(dpy, i),
CompositeRedirectAutomatic);
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}
XCloseDisplay(dpy);
}